![]() ![]() Meanwhile, games like Phantom Hourglass and Skyward Sword were designed to appeal more to the Japanese videogame market and combat “gamer drift” - a term used by the Japanese to refer to the steady decline of the video game-playing audience -which has been underway for more than a decade. The realistic character proportions, the more adult-looking Link ( Twilight Princess’ Link is still the eldest of all the Links to date), and the obvious influences from big-budget fantasy movies at the time were all part of this effort. ![]() The developers behind Zelda, more so than any other Nintendo brand, always make it clear what they are trying to do with each game and why.įor example The Legend of Zelda: Twilight Princess was developed to revive and rejuvenate the North American market for Zelda after The Wind Waker’s relatively poor performance in that territory, and the game takes a lot of its overall design cues from this goal. One of my favourite things about The Legend of Zelda series is how forthcoming Nintendo have been about the design philosophy behind each game and the markets it prioritized during development. The Legend of Zelda is Making a Comeback in Japan
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